Specialists and Great People
"Be not afraid of greatness: some are born great, some achieve greatness, and some have greatness thrust upon them."
- William Shakespeare
Time and again throughout history, there have arisen men and women who have profoundly changed the world around them - artists, scientists, generals, merchants and others, whose genius sets them head and shoulders above the rest. In this game such visionaries are called "Great People."
There are five different kinds of great people in the game: Great Merchants, Great Artists, Great Scientists, Great Engineers, and Great Generals (a sixth, the Great Diplomat, is added in CSD). Each has a special ability.
Your civilization acquires Great People by constructing certain buildings and wonders, and then staffing them with "specialists", citizens from your cities who have given up working in the field or the mines. While specialists do not work city tiles, they do greatly speed the arrival of Great People. Balancing the need for food and the desire for Great People is an important challenge of city management.
When a civilization has advanced technologically enough to be able to support citizens who are not directly involved in providing food, those citizens can be assigned as "specialists." Specialists can increase a city's output of culture, gold, science or production. In addition, specialists speed the creation of "Great People."
Great People are the artists, merchants, engineers, scientists and warriors who can, singlehandedly, change the course of a civilization. They're people like Leonardo Da Vinci, Andrew Carnegie, Louis Pasteur, and Robert E. Lee. Great People are extremely powerful. Great People are cool.
There are five different kinds of great people in the game: Great Merchants, Great Artists, Great Scientists, Great Engineers, and Great Generals (a sixth, the Great Diplomat, is added in CSD). Each has a special ability.
Your civilization acquires Great People by constructing certain buildings and wonders, and then staffing them with "specialists", citizens from your cities who have given up working in the field or the mines. While specialists do not work city tiles, they do greatly speed the arrival of Great People. Balancing the need for food and the desire for Great People is an important challenge of city management.
When a civilization has advanced technologically enough to be able to support citizens who are not directly involved in providing food, those citizens can be assigned as "specialists." Specialists can increase a city's output of culture, gold, science or production. In addition, specialists speed the creation of "Great People."
Great People are the artists, merchants, engineers, scientists and warriors who can, singlehandedly, change the course of a civilization. They're people like Leonardo Da Vinci, Andrew Carnegie, Louis Pasteur, and Robert E. Lee. Great People are extremely powerful. Great People are cool.
Artist
Strategy:
Create Artists to increase a city's 🎵 Cultural output and to speed the creation of Great Artists.
Civil Servant
Strategy:
Civil Servants produce 1 ⚗️ Science, 1 🎵 Culture, and 2 💰 Gold, and speed the creation of Great Diplomats.
Engineer
Strategy:
Create Engineers to increase a city's 🔨 Production output and to speed the creation of Great Engineers.
Laborer
Strategy:
Unemployed Citizens (Laborers) each provides a small amount of yields compared to other specialists, but you can assign as many of your citizens to this position as desired. They should, when possible, be assigned to work tiles or made into specialists.
Merchant
Strategy:
Create Merchants to increase a city's 💰 Gold output and to speed the creation of Great Merchants.
Musician
Strategy:
Create Musicians to increase a city's 🎵 Cultural output and to speed the creation of Great Musicians.
Scientist
Strategy:
Create Scientists to increase a city's ⚗️ Science output and to speed the creation of Great Scientists.
Writer
Strategy:
Create Writers to increase a city's 🎵 Cultural output and to speed the creation of Great Writers.
Great Admiral
Game Info:
👣 Moves: 6
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Free Promotions:
• Naval Leadership
• Military Tradition
Voyage of Discovery: +2 Random Luxury Resources
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The Great Admiral can immediately cross oceans for free, making it a useful (if vulnerable) exploration vessel. Furthermore, while in owned territory, the Great Admiral can be sent on a Voyage of Discovery that expends the Unit and gives you two copies of a Luxury Resource not available on the current map.
The Great Admiral has the ability to instantly Repair every Naval and Embarked Unit in the same hex, as well as in adjacent hexes. The Great Admiral is consumed when performing this action. The Great Admiral also provides +15% ⚔️ Combat Strength to all player-owned Naval Units within 2 tiles. The Great Admiral is NOT consumed when he provides this bonus. When the Great Admiral is expended for a Voyage of Discovery or Repair, it increases your Military Unit Supply Cap by 1.
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Free Promotions:
• Naval Leadership
• Military Tradition
Voyage of Discovery: +2 Random Luxury Resources
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The Great Admiral can immediately cross oceans for free, making it a useful (if vulnerable) exploration vessel. Furthermore, while in owned territory, the Great Admiral can be sent on a Voyage of Discovery that expends the Unit and gives you two copies of a Luxury Resource not available on the current map.
The Great Admiral has the ability to instantly Repair every Naval and Embarked Unit in the same hex, as well as in adjacent hexes. The Great Admiral is consumed when performing this action. The Great Admiral also provides +15% ⚔️ Combat Strength to all player-owned Naval Units within 2 tiles. The Great Admiral is NOT consumed when he provides this bonus. When the Great Admiral is expended for a Voyage of Discovery or Repair, it increases your Military Unit Supply Cap by 1.
Strategy:
The Great Admiral can immediately cross oceans for free, making it a useful (if vulnerable) exploration vessel. Furthermore, while in owned territory, the Great Admiral can be sent on a Voyage of Discovery that expends the Unit and gives you two copies of a Luxury Resource not available on the current map.
The Great Admiral has the ability to instantly Repair every Naval and Embarked Unit in the same hex, as well as in adjacent hexes. The Great Admiral is consumed when performing this action. The Great Admiral also provides +15% ⚔️ Combat Strength to all player-owned Naval Units within 2 tiles. The Great Admiral is NOT consumed when he provides this bonus. When the Great Admiral is expended for a Voyage of Discovery or Repair, it increases your Military Unit Supply Cap by 1.
The Great Admiral has the ability to instantly Repair every Naval and Embarked Unit in the same hex, as well as in adjacent hexes. The Great Admiral is consumed when performing this action. The Great Admiral also provides +15% ⚔️ Combat Strength to all player-owned Naval Units within 2 tiles. The Great Admiral is NOT consumed when he provides this bonus. When the Great Admiral is expended for a Voyage of Discovery or Repair, it increases your Military Unit Supply Cap by 1.
Historical Info:
"Great Admirals" provide the leadership necessary to guide powerful navies to victory on the open sea. They plan, implement, and execute the complex maneuvers necessary to maintain naval superiority, providing the coastal security that every civilization needs.
Great Artist
Game Info:
👣 Moves: 2
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Start a Golden Age
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A Great Artist can create a Great Work of Art (generates both 🎵 Culture and 🗿 Tourism) that is placed in the nearest city that has an appropriate building with an empty slot (like the Palace, a Museum, or a Cathedral). A Great Artist can also generate a large sum of Golden Age Points, scaling with 🌟 Golden Age Point output, 🗿 Tourism output, and the number of themed sets of Great Works. Great Artists are expended when used either of these ways.
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Start a Golden Age
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A Great Artist can create a Great Work of Art (generates both 🎵 Culture and 🗿 Tourism) that is placed in the nearest city that has an appropriate building with an empty slot (like the Palace, a Museum, or a Cathedral). A Great Artist can also generate a large sum of Golden Age Points, scaling with 🌟 Golden Age Point output, 🗿 Tourism output, and the number of themed sets of Great Works. Great Artists are expended when used either of these ways.
Strategy:
A Great Artist can create a Great Work of Art (generates both 🎵 Culture and 🗿 Tourism) that is placed in the nearest city that has an appropriate building with an empty slot (like the Palace, a Museum, or a Cathedral). A Great Artist can also generate a large sum of Golden Age Points, scaling with 🌟 Golden Age Point output, 🗿 Tourism output, and the number of themed sets of Great Works. Great Artists are expended when used either of these ways.
Historical Info:
"Great Artists" are the visionaries of civilization. They interpret the world, bringing beauty, brilliance, form and color where none may have been found before. They carve the statues, paint the pictures, take the photos and make the films that define our humanity. Often their work surpasses its time and place, enlighten and elevate a people, making a civilization far greater than its material possessions and power.
Great Diplomat
Game Info:
👣 Moves: 5
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Free Promotions:
• Master Diplomat
When Expended: +1 Paper
Conduct Diplomatic Mission: +30 Resting Influence with Target City-State
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Diplomatic Missions of this Unit grant 100 base Influence with the target City-State, plus 15 extra Influence per Era passed, and reduce the same amount of Influence of the target City-State with all other Civilizations.
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Free Promotions:
• Master Diplomat
When Expended: +1 Paper
Conduct Diplomatic Mission: +30 Resting Influence with Target City-State
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Diplomatic Missions of this Unit grant 100 base Influence with the target City-State, plus 15 extra Influence per Era passed, and reduce the same amount of Influence of the target City-State with all other Civilizations.
Strategy:
Receives Master Diplomat Promotion for free, which grants 100 Influence from Diplomatic Missions, plus additional Influence for each completed era.
You may 👣 move this unit to a City-State you are not at war with and choose one of two options:
• Conduct a Diplomatic Mission which will grant you Influence and reduce the Influence of other Civilizations by the same amount while also increasing the resting point with that City-State.
• Construct an Embassy, which grants an additional vote in the World Congress. For more on the Embassy, see its civilopedia page in the 'Improvements' section.
The Great Diplomat is expended when used in either of these ways. When expended, gain +1 Paper.
You may 👣 move this unit to a City-State you are not at war with and choose one of two options:
• Conduct a Diplomatic Mission which will grant you Influence and reduce the Influence of other Civilizations by the same amount while also increasing the resting point with that City-State.
• Construct an Embassy, which grants an additional vote in the World Congress. For more on the Embassy, see its civilopedia page in the 'Improvements' section.
The Great Diplomat is expended when used in either of these ways. When expended, gain +1 Paper.
Historical Info:
Throughout every civilization's history, great mediators, counsellors, and dignitaries have emerged during times of strife or times of great power. Great Diplomats represent these important historical figures and, as such, have the ability to greatly increase a player's diplomatic power. Players may use them to immediately gain a large amount of influence with a city-state, or, if they are looking towards the future, they may be used to build an Embassy in a city-state's land, thus granting the player an additional vote in the World Congress when it is founded.
Great Engineer
Game Info:
👣 Moves: 2
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Hurry Production
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Great Engineers can construct the special Manufactory improvement. It counts as every type of improvement for adjacency bonuses, and when worked, it provides a lot of 🔨 Production for a city. The Great Engineer can also hurry the production of a unit, building or Wonder in a city, increased by 10% per Manufactory created and owned. The Great Engineer is expended when used in either of these ways.
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Hurry Production
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Great Engineers can construct the special Manufactory improvement. It counts as every type of improvement for adjacency bonuses, and when worked, it provides a lot of 🔨 Production for a city. The Great Engineer can also hurry the production of a unit, building or Wonder in a city, increased by 10% per Manufactory created and owned. The Great Engineer is expended when used in either of these ways.
Strategy:
Great Engineers can construct the special Manufactory improvement. It counts as every type of improvement for adjacency bonuses, and when worked, it provides a lot of 🔨 Production for a city. The Great Engineer can also hurry the production of a unit, building or Wonder in a city, increased by 10% per Manufactory created and owned. The Great Engineer is expended when used in either of these ways.
Historical Info:
"Great Engineers" are the men and women who get things done. They construct the monuments, the roads, the information networks that improve the lives of those around them. They invent new processes for building high-rises or rolling steel; they dig canals; they irrigate deserts. They keep a civilization moving forward.
Great General
Game Info:
👣 Moves: 2
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Free Promotions:
• Leadership
• Military Tradition
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The Great General can construct the special Citadel improvement which gives a big defensive bonus to any Unit occupying it, damages Enemy Units that finish their turn in tiles adjacent to it, puts all adjacent tiles into your territory, and increases your Military Unit Supply Cap by 1. The Great General is consumed when it builds the Citadel. The Great General provides +15% ⚔️ Combat Strength to all player-owned Land Units within 2 tiles. The Great General is NOT consumed when he provides this bonus.
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Free Promotions:
• Leadership
• Military Tradition
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The Great General can construct the special Citadel improvement which gives a big defensive bonus to any Unit occupying it, damages Enemy Units that finish their turn in tiles adjacent to it, puts all adjacent tiles into your territory, and increases your Military Unit Supply Cap by 1. The Great General is consumed when it builds the Citadel. The Great General provides +15% ⚔️ Combat Strength to all player-owned Land Units within 2 tiles. The Great General is NOT consumed when he provides this bonus.
Strategy:
The Great General can construct the special Citadel improvement which gives a big defensive bonus to any Unit occupying it, damages Enemy Units that finish their turn in tiles adjacent to it, puts all adjacent tiles into your territory, and increases your Military Unit Supply Cap by 1. The Great General is consumed when it builds the Citadel. The Great General provides +15% ⚔️ Combat Strength to all player-owned Land Units within 2 tiles. The Great General is NOT consumed when he provides this bonus.
Historical Info:
"Great Generals" are the supreme warriors of civilization. They create the weapons and train the soldiers. They plan the strategies to protect a civilization from its enemies, creating bold offensives, strong fortifications and cunning traps. They are the first out of the trench or onto the enemy's ship. They lead the charge into battle, carrying the fate of the people on their broad shoulders.
Great Merchant
Game Info:
👣 Moves: 2
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Conduct Diplomatic Mission
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The Great Merchant can construct the special Town improvement which, when worked, produces 💰 Gold and 🌾 Food. The Great Merchant can also journey to a city-state and perform a "trade mission" which produces a large sum of 💰 Gold and starts a "We Love the King Day" in all owned cities, increased by 25% per Town created and owned. The Great Merchant is expended when used in either of these ways.
Towns receive +1 💰 Gold and 🔨 Production if built on a Road that connects two owned Cities, and +2 💰 Gold and 🔨 Production if a Railroad. Receive additional 💰 Gold and 🔨 Production (+1 for Roads, +2 for Railroads) if a Trade Route, either internal or international, passes over this Town.
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Conduct Diplomatic Mission
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The Great Merchant can construct the special Town improvement which, when worked, produces 💰 Gold and 🌾 Food. The Great Merchant can also journey to a city-state and perform a "trade mission" which produces a large sum of 💰 Gold and starts a "We Love the King Day" in all owned cities, increased by 25% per Town created and owned. The Great Merchant is expended when used in either of these ways.
Towns receive +1 💰 Gold and 🔨 Production if built on a Road that connects two owned Cities, and +2 💰 Gold and 🔨 Production if a Railroad. Receive additional 💰 Gold and 🔨 Production (+1 for Roads, +2 for Railroads) if a Trade Route, either internal or international, passes over this Town.
Strategy:
The Great Merchant can construct the special Town improvement which, when worked, produces 💰 Gold and 🌾 Food. The Great Merchant can also journey to a city-state and perform a "trade mission" which produces a large sum of 💰 Gold and starts a "We Love the King Day" in all owned cities, increased by 25% per Town created and owned. The Great Merchant is expended when used in either of these ways.
Towns receive +1 💰 Gold and 🔨 Production if built on a Road that connects two owned Cities, and +2 💰 Gold and 🔨 Production if a Railroad. Receive additional 💰 Gold and 🔨 Production (+1 for Roads, +2 for Railroads) if a Trade Route, either internal or international, passes over this Town.
Towns receive +1 💰 Gold and 🔨 Production if built on a Road that connects two owned Cities, and +2 💰 Gold and 🔨 Production if a Railroad. Receive additional 💰 Gold and 🔨 Production (+1 for Roads, +2 for Railroads) if a Trade Route, either internal or international, passes over this Town.
Historical Info:
"Great Merchants" provide the goods and services civilizations need to survive. They import food, medicines, and luxuries, and they export a civilization's manufactured goods. They provide the financing needed for great works to be accomplished. They create a civilization's wealth.
Great Musician
Game Info:
👣 Moves: 2
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Free Promotions:
• Can Enter Rival Territory
Perform Concert Tour
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A Great Musician can create a Great Work of Music (generates both 🎵 Culture and 🗿 Tourism) that is placed in the nearest city that has an appropriate building with an empty slot (like an Opera House or Broadcast Tower).
A Great Musician can also travel to another civilization and perform a Concert Tour, increasing your 🗿 Tourism with the target Civilization by 100%, and all other Civilizations by 50%, for 10 Turns plus 1 additional Turn for every owned Great Work of Music. You also receive 1 😊 Happiness in every City. This action consumes the unit.
You cannot perform a Concert Tour if at war with the target Civilization, or if your 🗿 Cultural Influence over the Civilization is Influential or greater.
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Free Promotions:
• Can Enter Rival Territory
Perform Concert Tour
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A Great Musician can create a Great Work of Music (generates both 🎵 Culture and 🗿 Tourism) that is placed in the nearest city that has an appropriate building with an empty slot (like an Opera House or Broadcast Tower).
A Great Musician can also travel to another civilization and perform a Concert Tour, increasing your 🗿 Tourism with the target Civilization by 100%, and all other Civilizations by 50%, for 10 Turns plus 1 additional Turn for every owned Great Work of Music. You also receive 1 😊 Happiness in every City. This action consumes the unit.
You cannot perform a Concert Tour if at war with the target Civilization, or if your 🗿 Cultural Influence over the Civilization is Influential or greater.
Strategy:
A Great Musician can create a Great Work of Music (generates both 🎵 Culture and 🗿 Tourism) that is placed in the nearest city that has an appropriate building with an empty slot (like an Opera House or Broadcast Tower).
A Great Musician can also travel to another civilization and perform a Concert Tour, increasing your 🗿 Tourism with the target Civilization by 100%, and all other Civilizations by 50%, for 10 Turns plus 1 additional Turn for every owned Great Work of Music. You also receive 1 😊 Happiness in every City. This action consumes the unit.
You cannot perform a Concert Tour if at war with the target Civilization, or if your 🗿 Cultural Influence over the Civilization is Influential or greater.
A Great Musician can also travel to another civilization and perform a Concert Tour, increasing your 🗿 Tourism with the target Civilization by 100%, and all other Civilizations by 50%, for 10 Turns plus 1 additional Turn for every owned Great Work of Music. You also receive 1 😊 Happiness in every City. This action consumes the unit.
You cannot perform a Concert Tour if at war with the target Civilization, or if your 🗿 Cultural Influence over the Civilization is Influential or greater.
Historical Info:
It has been said that "music is the soul of a people." If that is indeed the case, then "Great Musicians" are the guardians of that soul. Whatever the form, whatever the instruments, no other art speaks to our emotions like music. From the time that men first beat out a rhythm on logs, to the modern electronic orchestra, great composers and performers have expressed the collective sorrows and joys of each civilization.
Great Prophet
Game Info:
👣 Moves: 4
• Sight: 1
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Spread Religion
Found a Religion
Free Promotions:
• Can Enter Rival Territory
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The Great Prophet is the only unit who can found or enhance a religion. He can also construct the special Holy Site improvement which, when worked, produces lots of 🕊️ Faith. Alternatively, the Great Prophet can spread religion 4 times (displacing any previous religions in these cities). The Great Prophet is expended when used in any of these ways.
• Sight: 1
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Spread Religion
Found a Religion
Free Promotions:
• Can Enter Rival Territory
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The Great Prophet is the only unit who can found or enhance a religion. He can also construct the special Holy Site improvement which, when worked, produces lots of 🕊️ Faith. Alternatively, the Great Prophet can spread religion 4 times (displacing any previous religions in these cities). The Great Prophet is expended when used in any of these ways.
Strategy:
The Great Prophet is the only unit who can found or enhance a religion. He can also construct the special Holy Site improvement which, when worked, produces lots of 🕊️ Faith. Alternatively, the Great Prophet can spread religion 4 times (displacing any previous religions in these cities). The Great Prophet is expended when used in any of these ways.
Historical Info:
"Great Prophets" explore the boundaries of religious belief, conveying their unique insights to guide the moral and ethical decisions of a civilization. They found religions, spread the word of god, and bring faith to the people. They provide hope to the nation during even the direst of times.
Great Scientist
Game Info:
👣 Moves: 2
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The Great Scientist can construct the special Academy improvement which, when worked, produces lots of ⚗️ Science. Further, a Great Scientist can give you a considerable boost towards your next tech, increased by 10% per Academy created and owned. The Great Scientist is expended when used in any of these ways.
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The Great Scientist can construct the special Academy improvement which, when worked, produces lots of ⚗️ Science. Further, a Great Scientist can give you a considerable boost towards your next tech, increased by 10% per Academy created and owned. The Great Scientist is expended when used in any of these ways.
Strategy:
The Great Scientist can construct the special Academy improvement which, when worked, produces lots of ⚗️ Science. Further, a Great Scientist can give you a considerable boost towards your next tech, increased by 10% per Academy created and owned. The Great Scientist is expended when used in any of these ways.
Historical Info:
"Great Scientists" figure out how the world works. They discover that the earth orbits the sun. They sequence DNA and invent quantum mechanics. They cure polio and predict eclipses. They make a civilization smarter. They invent the future.
Great Writer
Game Info:
👣 Moves: 2
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Discover Technology
Write Political Treatise
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A Great Writer can create a Great Work of Writing (generates both 🎵 Culture and 🗿 Tourism) that is placed in the nearest city that has an appropriate building with an empty slot (like an Amphitheater, National Epic, Heroic Epic, or Royal Library). A Great Writer can also write a Political Treatise, which grants the player an amount of Culture that scales with the number of owned Great Works. Great Writers are expended when used either of these ways.
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Discover Technology
Write Political Treatise
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A Great Writer can create a Great Work of Writing (generates both 🎵 Culture and 🗿 Tourism) that is placed in the nearest city that has an appropriate building with an empty slot (like an Amphitheater, National Epic, Heroic Epic, or Royal Library). A Great Writer can also write a Political Treatise, which grants the player an amount of Culture that scales with the number of owned Great Works. Great Writers are expended when used either of these ways.
Strategy:
A Great Writer can create a Great Work of Writing (generates both 🎵 Culture and 🗿 Tourism) that is placed in the nearest city that has an appropriate building with an empty slot (like an Amphitheater, National Epic, Heroic Epic, or Royal Library). A Great Writer can also write a Political Treatise, which grants the player an amount of Culture that scales with the number of owned Great Works. Great Writers are expended when used either of these ways.
Historical Info:
"Great Writers" are those gifted men and women who express our desires, insights, fancies, foibles, fears and joys in the written word. Whether in poetry, in novels and stories, for the stage or screen, these are the artists who have defined their civilizations and cultures. Some write prose and poetry about imaginary worlds; others write tracts of philosophy, politics, religion and science about how our world is or should be. Their words echo through time, binding us all together.
(Iroquois) Tadodaho
Game Info:
Iroquois Unique Great Diplomat
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👣 Moves: 5
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When Expended: Add Tile Yield to 🏛️ Capital
Free Promotions:
• Master Diplomat
When Expended: +1 Paper
Conduct Diplomatic Mission: +45 Resting Influence with Target City-State
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👣 Moves: 5
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When Expended: Add Tile Yield to 🏛️ Capital
Free Promotions:
• Master Diplomat
When Expended: +1 Paper
Conduct Diplomatic Mission: +45 Resting Influence with Target City-State
Civilization:
Historical Info:
The Tadodaho, also called the Fire Keeper, refers to the head of the Grand Council of the Six Nations that includes the Cayuga, Mohawk, Oneida, Onondaga, Seneca, and Tuscarora people. A spiritual and political leader, the position dates back to the original founding of the Iroquois Confederacy; the hoyenah (chieftain) of the Onondaga Nation in the time of Hiawatha and the Great Peacemaker was named Tadodaho. The leadership of the Grand Council, and the honorific title of its founder, has been passed down for centuries, and is a lifetime appointment. It is said there have been 27 Tadodahos since the original founding of the Haudenosaunee (also called Iroquois) Confederacy.
The Great Council Fire of the Iroquois League is still located within the Onondaga reservation in present-day New York. The Tadodahos of recent history have continued to fight for the repatriation and preservation of Haudenosaunee culture, language, and history, as well as petition the American and Canadian governments in defense of their people's lands and treaty rights.
The Great Council Fire of the Iroquois League is still located within the Onondaga reservation in present-day New York. The Tadodahos of recent history have continued to fight for the repatriation and preservation of Haudenosaunee culture, language, and history, as well as petition the American and Canadian governments in defense of their people's lands and treaty rights.
(Mongolian) Khan
Game Info:
Mongolian Unique Great General
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👣 Moves: 5
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Free Promotions:
• Leadership
• Medic I
• Khaaaan!
• Medic II
• Military Tradition
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👣 Moves: 5
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Free Promotions:
• Leadership
• Medic I
• Khaaaan!
• Medic II
• Military Tradition
Civilization:
Strategy:
The Khan is the Mongolian unique unit, replacing the Great General. It moves much faster, heals stacked and adjacent units for additional HP per turn, and damages adjacent enemies if they end their turn next to it. It can also be expended to construct an Ordo and claim all adjacent tiles.
Historical Info:
Originally the Khans were tribal chieftains of the Mongol people, ruling anywhere from one tribe to a loose confederation of many smaller ones. At the time of Genghis' rise to power, the title was generally reserved for military leaders, but was later used to denote the civil leaders of the Mongolian Empire as well. The Khans were the elected rulers of the empire provinces, holding their titles based on merit and loyalty rather than blood ties. These leaders often served as generals as well, leading the large Mongolian armies in their successful raids and conquests. Later, an extension of the word was created, "Khagan", to denote the grand ruler, the Khan of Khans so to speak, but this wasn't used until after Genghis Khan's death in 1227 AD.
(Venetian) Merchant of Venice
Game Info:
Venetian Unique Great Merchant
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👣 Moves: 4
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Buy City-State
Found Colony (Puppet City)
Cannot found Cities next to anyone's border or if your Empire is very unhappy.
Free Buildings on Found (subject to location requirements): Monument, Market
Free Promotions:
• Trade Mission Bonus
Conduct Diplomatic Mission
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👣 Moves: 4
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Buy City-State
Found Colony (Puppet City)
Cannot found Cities next to anyone's border or if your Empire is very unhappy.
Free Buildings on Found (subject to location requirements): Monument, Market
Free Promotions:
• Trade Mission Bonus
Conduct Diplomatic Mission
Civilization:
Strategy:
The Merchant of Venice is the Venetian unique unit, replacing the Great Merchant. It generates more 💰 when performing a trade mission. It can acquire a City-State outright, bringing it under Venetian control as a puppet. It can also found a Colonia, which is a city that starts puppeted with 3 Citizens, claims 3 additional tiles, and immediately receives a Monument and a Market. The Merchant of Venice is expended when used in any of these ways.
Note: the bonuses for constructing buildings from the Progress and Industry policy branches do not apply to the buildings automatically constructed on founding!
Note: the bonuses for constructing buildings from the Progress and Industry policy branches do not apply to the buildings automatically constructed on founding!
Historical Info:
The merchants operating out of Venice in the 13th through 16th centuries were more than just traders; they were explorers, diplomats, geographers and authors. Besides bringing wealth to the Venetian Republic, they brought back knowledge and culture, and set them down in writing. The exploits of individuals such as Marco Polo, Gasparo Balbi and Ambrogio Contarini not only made Venice rich, but famous as well.
(Zulu) InDuna
Game Info:
Zulu Unique Great General
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👣 Moves: 3
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Free Promotions:
• Leadership
• Military Tradition
When Expended: +30 XP to Units on Tile
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The InDuna's primary unique bonuses over a Great General are that when expended it provides experience to the unit it's stacked with and creates an Isibaya which places a Cattle Resource adjacent to it and adjacent Pastures receive +1 🎵 Culture. The Isibaya should still primarily be used for military purposes like a Citadel but where possible trying to build it within the working radius of a city and adjacent to Pastures should be considered so you get the economic bonuses. You should always make sure to have a military unit stacked with the InDuna when constructing an Isibaya and its usually best to try to give the bonus experience to higher level units especially ranged or siege units. This is due to these unit types being easier to keep alive longer compared to melee units and that they tend to gain experience slower so the bonus experience is more impactful.
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👣 Moves: 3
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Free Promotions:
• Leadership
• Military Tradition
When Expended: +30 XP to Units on Tile
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The InDuna's primary unique bonuses over a Great General are that when expended it provides experience to the unit it's stacked with and creates an Isibaya which places a Cattle Resource adjacent to it and adjacent Pastures receive +1 🎵 Culture. The Isibaya should still primarily be used for military purposes like a Citadel but where possible trying to build it within the working radius of a city and adjacent to Pastures should be considered so you get the economic bonuses. You should always make sure to have a military unit stacked with the InDuna when constructing an Isibaya and its usually best to try to give the bonus experience to higher level units especially ranged or siege units. This is due to these unit types being easier to keep alive longer compared to melee units and that they tend to gain experience slower so the bonus experience is more impactful.
Civilization:
Strategy:
The InDuna's primary unique bonuses over a Great General are that when expended it provides experience to the unit it's stacked with and creates an Isibaya which places a Cattle Resource adjacent to it and adjacent Pastures receive +1 🎵 Culture. The Isibaya should still primarily be used for military purposes like a Citadel but where possible trying to build it within the working radius of a city and adjacent to Pastures should be considered so you get the economic bonuses. You should always make sure to have a military unit stacked with the InDuna when constructing an Isibaya and its usually best to try to give the bonus experience to higher level units especially ranged or siege units. This is due to these unit types being easier to keep alive longer compared to melee units and that they tend to gain experience slower so the bonus experience is more impactful.
Historical Info:
An InDuna can widely be translated to any leader of men, in commerce, in politics, and in war. An InDuna guided each regiment, or 'ibutho', of young Zulu men and he in turn answered to senior izinDuna who controlled the corps. One or more of these elder chiefs might accompany a big force on an important mission, but there was no single "field marshal" in command of all Zulu forces. Regimental izinDuna, like the non-commissioned officers of today's army, were important for morale and discipline. This was demonstrated during the battle of Isandlwana, where the army led by Ntshingwayo kaMahole outmaneuvered and destroyed a British column. Ntshingwayo kaMahole and his fellow izinDuna snuck a Zulu force of 20,000 men behind the British, hiding them in a valley only 7 miles from the British camp. When discovered sitting in complete silence by scouts, the izinDuna spurred their men into action and closed the remaining distance with lightning speed.