Improvements

Improvements


  "If I can in any way contribute to the diversion or improvement of the country in which I live, I shall leave it […] with the secret satisfaction of thinking that I have not lived in vain."
   - Joseph Addison
During a game, you will create "workers" - non-military units who will "improve" the land around your cities, increasing the land's productivity or providing access to a nearby "resource." Improvements include farms, trading posts, lumber mills, quarries, mines, and more. During wartime your enemy may "pillage" (destroy) your improvements. Pillaged improvements are ineffective until a worker has "repaired" them.

Certain buildings allow you to create "specialists" out of your citizens to work those buildings. Specialists improve the output of the building, and they also increase the city's output of Great People. However, they reduce the city's growth because Specialists don't produce food and also consume more food than other citizens. The amount of food a specialist consumes is based on your current Era.

Ancient-Medieval: Specialists consume 🌾 3 Food.
Renaissance: Specialists consume 🌾 4 Food.
Industrial: Specialists consume 🌾 5 Food.
Modern: Specialists consume 🌾 6 Food.
Atomic: Specialists consume 🌾 7 Food.
Information: Specialists consume 🌾 8 Food.