Promotions
"Every French soldier carries a marshal's baton in his knapsack."
- Napoleon Bonaparte
Your units earn promotions through combat, and also from being constructed in cities with Barracks or other military buildings. Promotions can dramatically improve a unit's combat ability or increase its movement or its healing rate. A unit with a lot of promotions is extremely valuable - use them wisely in battle and always upgrade them when possible.
Ambush I
Game Info:
+33% ⚔️ Combat Strength VS Armored Units.
+15% ⚔️ Combat Strength when attacking Units in Rough Terrain.
Available once you have researched Combustion.
+15% ⚔️ Combat Strength when attacking Units in Rough Terrain.
Available once you have researched Combustion.
Required Promotions:
Leads to Promotions:
Ambush II
Game Info:
+33% ⚔️ Combat Strength VS Armored Units.
+15% ⚔️ Combat Strength when attacking Units in Rough Terrain.
Available once you have researched Combustion.
+15% ⚔️ Combat Strength when attacking Units in Rough Terrain.
Available once you have researched Combustion.
Required Promotions:
Amphibious
Game Info:
Eliminate combat penalties for attacking from the sea or over a river.
Crossing a river costs only 1 👣 Movement.
Ignore Terrain Cost in Marsh.
Crossing a river costs only 1 👣 Movement.
Ignore Terrain Cost in Marsh.
Ancestral Protection
Game Info:
+5% ⚔️ Combat Strength when attacking.
+30% ⚔️ Combat Strength when defending.
+30% ⚔️ Combat Strength when defending.
Benevolence
Game Info:
+5 HP when Healing for Units adjacent to this tile.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
Big Horse Dance
Game Info:
+20% ⚔️ Combat Strength when Fortified.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Brute Force
Game Info:
+25% ⚔️ Combat Strength VS Barbarians.
Lost on upgrade.
Lost on upgrade.
Brute Strength
Game Info:
+40% ⚔️ Combat Strength VS Barbarians.
Buffalo Chest
Game Info:
+10% ⚔️ Combat Strength.
+25 Hit Points.
+25 Hit Points.
Required Promotions:
Leads to Promotions:
Buffalo Horns
Game Info:
+10% ⚔️ Combat Strength.
+25% Flanking bonus.
+25% Flanking bonus.
Required Promotions:
Leads to Promotions:
Buffalo Loins
Game Info:
+10% ⚔️ Combat Strength.
+1 👣 Movement.
+1 👣 Movement.
Required Promotions:
Burgher
Game Info:
+33% ⚔️ Combat Strength within 2 tiles of Friendly Cities.
Ceaselessness
Game Info:
+1 Attack.
+1 👣 Movement.
+1 👣 Movement.
Combat Bonus in Forest/Jungle (33)
Game Info:
+33% ⚔️ Combat Strength when defending in or attacking a Unit in Forest and Jungle.
Courage
Game Info:
+15% ⚔️ Combat Strength when attacking.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
DFPs
Game Info:
+25% ⚔️ Combat Strength when defending against Ranged Attacks.
+25 Hit Points.
+25 Hit Points.
Determination
Game Info:
+30% ⚔️ Combat Strength when attacking.
+5% ⚔️ Combat Strength when defending.
+5% ⚔️ Combat Strength when defending.
Discipline
Game Info:
+10% ⚔️ Combat Strength when defending against Ranged Attacks.
+10 Hit Points.
+10 Hit Points.
Doppelsöldner
Game Info:
+30% ⚔️ Combat Strength when attacking Full Health Units.
Drill I
Game Info:
+10% ⚔️ Combat Strength.
-15% Damage from Cities.
-15% Damage from Cities.
Leads to Promotions:
Drill II
Game Info:
+10% ⚔️ Combat Strength.
-15% Damage from Cities.
-15% Damage from Cities.
Required Promotions:
Leads to Promotions:
Drill III
Game Info:
+10% ⚔️ Combat Strength.
-15% Damage from Cities.
-15% Damage from Cities.
Required Promotions:
Eight Virtues of Bushido
Game Info:
Randomly gain one of the below promotions after first combat:
Righteousness, Benevolence, Respect, Sincerity, Honor, Loyalty, Self Control, Courage
Righteousness, Benevolence, Respect, Sincerity, Honor, Loyalty, Self Control, Courage
Enemy Blade
Game Info:
Heal 10 HP when starting turn Inside Enemy Territory.
Deal 10 Damage to Enemy Units ending their turn adjacent to this Unit.
This Damage ignores damage reduction.
Deal 10 Damage to Enemy Units ending their turn adjacent to this Unit.
This Damage ignores damage reduction.
Enhanced Flank Attack
Game Info:
+10% Flanking bonus.
Entrenchments
Game Info:
+20% ⚔️ Combat Strength when defending against Ranged Attacks.
+20 Hit Points.
+20 Hit Points.
Fasimba
Game Info:
+25% ⚔️ Combat Strength VS Gunpowder Units.
Field Works
Game Info:
+15% ⚔️ Combat Strength when defending against Ranged Attacks.
+15 Hit Points.
+15 Hit Points.
Forlorn Hope
Game Info:
-10% ⚔️ Combat Strength.
+100% ⚔️ Combat Strength when attacking Cities.
+100% ⚔️ Combat Strength when attacking Cities.
Required Promotions:
Formation I
Game Info:
+33% ⚔️ Combat Strength VS Mounted Units.
+15% ⚔️ Combat Strength when defending in Open Terrain.
+15% ⚔️ Combat Strength when defending in Open Terrain.
Required Promotions:
Leads to Promotions:
Formation II
Game Info:
+33% ⚔️ Combat Strength VS Mounted Units.
+15% ⚔️ Combat Strength when defending in Open Terrain.
+15% ⚔️ Combat Strength when defending in Open Terrain.
Required Promotions:
Frontiersman
Game Info:
+40% ⚔️ Combat Strength on Border tiles.
Goedendag!
Game Info:
+10% ⚔️ Combat Strength to all Adjacent Owned Land Units.
Grenadier
Game Info:
Deal 15 Damage to all newly-adjacent Enemy Units when advancing after defeating an Enemy Unit.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
Haka War Dance
Game Info:
-20% ⚔️ Combat Strength for Adjacent Enemy Units.
Embarking and Disembarking cost only 1 👣 Movement.
Embarking and Disembarking cost only 1 👣 Movement.
Highlander
Game Info:
Double 👣 Movement in Snow, Tundra, and Hill.
+25% ⚔️ Combat Strength when fighting in Snow, Tundra, and Hill.
+25% ⚔️ Combat Strength when fighting in Snow, Tundra, and Hill.
Honor
Game Info:
+15% ⚔️ Combat Strength Outside of Friendly Territory.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
Hooked Weapon
Game Info:
+25% ⚔️ Combat Strength VS Mounted Units.
Lost on Upgrade.
Lost on Upgrade.
Iklwa
Game Info:
+10% ⚔️ Combat Strength when attacking.
Leads to Promotions:
Invulnerability
Game Info:
-2 Damage from all sources.
+20 HP when Healing.
+20 HP when Healing.
Legacy
Game Info:
+5% ⚔️ Combat Strength per Level beyond 1.
Loyalty
Game Info:
+15% ⚔️ Combat Strength Inside Friendly Territory.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
Maim
Game Info:
Inflict the Maimed status on Enemy Land Units when attacking, reducing their 👣 Movement by -1 for 1 Turn.
Mystic Blade
Game Info:
Randomly gain one of the below promotions after first combat:
Invulnerability, Sneak Attack, Enemy Blade, Determination, Ancestral Protection, Ceaselessness
Invulnerability, Sneak Attack, Enemy Blade, Determination, Ancestral Protection, Ceaselessness
Overrun
Game Info:
+25% Flanking bonus.
Deal 10 Damage to all newly-adjacent Enemy Units when advancing after defeating an Enemy Unit.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
Deal 10 Damage to all newly-adjacent Enemy Units when advancing after defeating an Enemy Unit.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
Required Promotions:
Philhellenism
Game Info:
+5% ⚔️ Combat Strength for every City-State Ally (max +25%).
Praefectus Castrorum
Game Info:
+60% Work Rate if the Unit started the turn affected by a Leadership aura.
Lost on Upgrade.
Lost on Upgrade.
Raider
Game Info:
+20% Flanking bonus.
Steal 💰 Gold equal to 50% of Damage inflicted when attacking Cities, capped at 10x ⚔️ City Strength.
Can use Enemy Roads/Railroads.
Steal 💰 Gold equal to 50% of Damage inflicted when attacking Cities, capped at 10x ⚔️ City Strength.
Can use Enemy Roads/Railroads.
Ranged Support Fire
Game Info:
Perform a Ranged Attack at 50% ⚔️ Combat Strength before attacking Units.
Lost on Upgrade.
Lost on Upgrade.
Respect
Game Info:
+20% ⚔️ Combat Strength when attacking Units above 50% HP.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
Righteousness
Game Info:
+20% ⚔️ Combat Strength when attacking Units at or below 50% HP.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
Rule Britannia
Game Info:
Ignore Terrain Cost in Hill.
+2 Embarked Sight.
+100% ⚔️ Combat Strength when defending while Embarked.
Lost on Upgrade.
+2 Embarked Sight.
+100% ⚔️ Combat Strength when defending while Embarked.
Lost on Upgrade.
Self Control
Game Info:
+15% ⚔️ Combat Strength when defending.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
Sentinel of the Sun
Game Info:
+25% ⚔️ Combat Strength in Hill and Mountain.
+15 Hit Points.
+15 Hit Points.
Shock I
Game Info:
+10% ⚔️ Combat Strength.
+5% Flanking bonus.
+5% Flanking bonus.
Leads to Promotions:
Shock II
Game Info:
+10% ⚔️ Combat Strength.
+5% Flanking bonus.
+5% Flanking bonus.
Required Promotions:
Shock III
Game Info:
+10% ⚔️ Combat Strength.
+5% Flanking bonus.
+5% Flanking bonus.
Required Promotions:
Sincerity
Game Info:
+50% Experience gained from Combat.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Heal 10 HP after defeating an Enemy Unit.
Sneak Attack
Game Info:
+20% Flanking bonus.
Ignore Terrain Costs and Zone of Control.
Ignore Terrain Costs and Zone of Control.
Stalwart
Game Info:
+35% ⚔️ Combat Strength when defending.
Required Promotions:
Vur Ha!
Game Info:
Attacking does not cost 👣 Movement.
+25% ⚔️ Combat Strength when attacking Units above 50% HP.
+25% ⚔️ Combat Strength when attacking Units above 50% HP.
Woodsman
Game Info:
+10% ⚔️ Combat Strength in Rough Terrain.
Ignore Terrain Cost in Forest and Jungle.
Ignore Terrain Cost in Forest and Jungle.
Required Promotions:
All tiles cost 1 👣 Movement.
Cannot use Roads and Railroads.
Game Info:
All tiles cost 1 👣 Movement.
Cannot use Roads and Railroads.
Cannot use Roads and Railroads.
At the Gates!
Game Info:
+20 Hit Points.
Can cross Mountains.
Can cross Mountains.
Beam Axle
Game Info:
Entering Forest, Jungle, Marsh, and Hill costs +1 👣 Movement (does not stack).
Lost on Upgrade.
Lost on Upgrade.
Bellum Alet
Game Info:
Heal all adjacent Units of the same Team by 15 HP when Pillaging Improvements.
Bonus vs Mounted (50)
Game Info:
+50% ⚔️ Combat Strength VS Mounted Units.
Lost on Upgrade.
Lost on Upgrade.
Carnyx
Game Info:
+10% ⚔️ Combat Strength when attacking Melee and Archery Units.
Charge I
Game Info:
+10% ⚔️ Combat Strength when attacking Units in Open Terrain.
+20% ⚔️ Combat Strength when attacking Wounded Units.
+20% ⚔️ Combat Strength when attacking Wounded Units.
Required Promotions:
Leads to Promotions:
Charge II
Game Info:
+10% ⚔️ Combat Strength when attacking Units in Open Terrain.
+20% ⚔️ Combat Strength when attacking Wounded Units.
+20% ⚔️ Combat Strength when attacking Wounded Units.
Required Promotions:
City Attack Penalty
Game Info:
-33% ⚔️ Combat Strength when attacking Cities.
Desert Raider
Game Info:
Double 👣 Movement in Desert.
+25% ⚔️ Combat Strength in Desert.
+25% ⚔️ Combat Strength in Desert.
Garland Mine
Game Info:
Pillaging costs no 👣 Movement.
Deal 15 Damage to all adjacent Enemy Units when Pillaging Improvements.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
Deal 15 Damage to all adjacent Enemy Units when Pillaging Improvements.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
Hakkaa Päälle!
Game Info:
+30% ⚔️ Combat Strength when attacking Units above 50% HP.
Heavy Charge
Game Info:
+50% ⚔️ Combat Strength when attacking if the target cannot retreat. The target is forced to retreat (if possible) if it has lower ⚔️ Combat Strength than this Unit after all modifiers.
Hovering Unit
Game Info:
Can enter Impassable tiles, and can enter Water tiles without embarking.
Cannot attack in Ocean.
Cannot attack in Ocean.
Leads to Promotions:
Mingghan
Game Info:
Gain 3 XP when Pillaging Improvements.
+20% base ⚔️ Combat Strength in tiles with Pillaged Improvements.
+20% base ⚔️ Combat Strength in tiles with Pillaged Improvements.
Rend
Game Info:
Deal 5 Damage to all adjacent Enemy Units when moving into a tile.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
Lost on Upgrade.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
Lost on Upgrade.
Safavi Agitator
Game Info:
Gain 20 💰 Gold, 10 🕊️ Faith, and 30 🌟 Golden Age Points when Pillaging Improvements, scaling with Era.
Shock Cavalry
Game Info:
+20% ⚔️ Combat Strength when attacking into or defending in Open Terrain.
Skirmisher Doctrine
Game Info:
Count as 2 Units for Flanking in combat not involving this Unit.
+50% ⚔️ Combat Strength when defending against Ranged Attacks.
+50% ⚔️ Combat Strength when defending against Ranged Attacks.
Titanic
Game Info:
+25% ⚔️ Combat Strength when attacking.
+100 Hit Points.
Perform a Ranged Attack at 50% ⚔️ Combat Strength before attacking Units.
+100 Hit Points.
Perform a Ranged Attack at 50% ⚔️ Combat Strength before attacking Units.
Transfer Movement to General
Game Info:
Great General moves at rate of this unit if they start the turn stacked.
Zemene Mesafint
Game Info:
+20% ⚔️ Combat Strength VS Units from Unhappy Empires.
Accuracy I
Game Info:
+10% 🏹 Ranged Combat Strength when attacking.
+10% ⚔️ Combat Strength when attacking Units at or below 50% HP.
+10% ⚔️ Combat Strength when attacking Units at or below 50% HP.
Leads to Promotions:
Accuracy II
Game Info:
+10% 🏹 Ranged Combat Strength when attacking.
+10% ⚔️ Combat Strength when attacking Units at or below 50% HP.
+10% ⚔️ Combat Strength when attacking Units at or below 50% HP.
Required Promotions:
Leads to Promotions:
Accuracy III
Game Info:
+10% 🏹 Ranged Combat Strength when attacking.
+10% ⚔️ Combat Strength when attacking Units at or below 50% HP.
+10% ⚔️ Combat Strength when attacking Units at or below 50% HP.
Required Promotions:
Leads to Promotions:
Agincourt
Game Info:
+1 🏹 Range if the Unit started the turn with full HP.
Lost on Upgrade.
Lost on Upgrade.
Assize of Arms
Game Info:
+20% ⚔️ Combat Strength VS Mounted and Armored Units.
Barrage I
Game Info:
+10% 🏹 Ranged Combat Strength when attacking.
+10% ⚔️ Combat Strength when attacking Units above 50% HP.
+10% ⚔️ Combat Strength when attacking Units above 50% HP.
Leads to Promotions:
Barrage II
Game Info:
+10% 🏹 Ranged Combat Strength when attacking.
+10% ⚔️ Combat Strength when attacking Units above 50% HP.
+10% ⚔️ Combat Strength when attacking Units above 50% HP.
Required Promotions:
Leads to Promotions:
Barrage III
Game Info:
+10% 🏹 Ranged Combat Strength when attacking.
+10% ⚔️ Combat Strength when attacking Units above 50% HP.
+10% ⚔️ Combat Strength when attacking Units above 50% HP.
Required Promotions:
Leads to Promotions:
Concussive Hit
Game Info:
Inflict the Dazed status on Enemy Land Units when attacking, reducing their ⚔️ Combat Strength by 15% for 5 Turns.
Ignore Zone of Control.
Ignore Zone of Control.
Coup de Grace
Game Info:
+30% ⚔️ Combat Strength when attacking Units at or below 50% HP.
Required Promotions:
Covering Fire I
Game Info:
+10% ⚔️ Combat Strength when defending.
-50% ⚔️ Combat Strength VS Armored Units.
-50% ⚔️ Combat Strength when attacking Fortified Units and Cities.
-15% ⚔️ Combat Strength on Enemy Units within 2 tiles of this Unit.
-50% ⚔️ Combat Strength VS Armored Units.
-50% ⚔️ Combat Strength when attacking Fortified Units and Cities.
-15% ⚔️ Combat Strength on Enemy Units within 2 tiles of this Unit.
Covering Fire II
Game Info:
+10% ⚔️ Combat Strength when defending.
-25% ⚔️ Combat Strength when attacking Fortified Units and Cities.
-15% ⚔️ Combat Strength on Enemy Units within 2 tiles of this Unit.
-25% ⚔️ Combat Strength when attacking Fortified Units and Cities.
-15% ⚔️ Combat Strength on Enemy Units within 2 tiles of this Unit.
Dhanurvidya
Game Info:
Gain 0.5 🎵 Culture and 🕊️ Faith for each XP gained through Combat.
Envelopment
Game Info:
+10% Flanking bonus.
Benefit from Flanking when ranged attacking Units (does not factor in Adjacent Enemy Units).
Benefit from Flanking when ranged attacking Units (does not factor in Adjacent Enemy Units).
Required Promotions:
Epic
Game Info:
Gain 5 XP when defeating an Enemy Unit.
Lost on Upgrade.
Lost on Upgrade.
Father of the Horse
Game Info:
+15% ⚔️ Combat Strength VS Mounted Units.
Fighting Cock
Game Info:
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Firing Doctrine
Game Info:
+25% ⚔️ Combat Strength when attacking Units above 50% HP.
Required Promotions:
Indirect Fire
Game Info:
Can perform Ranged Attacks over obstacles.
-10% 🏹 Ranged Combat Strength when attacking.
-10% 🏹 Ranged Combat Strength when attacking.
Infiltrators
Game Info:
+15% ⚔️ Combat Strength Outside Friendly Territory.
+15% ⚔️ Combat Strength when attacking Wounded Units.
+10% ⚔️ Combat Strength if not adjacent to any Owned Unit.
+15% ⚔️ Combat Strength when attacking Wounded Units.
+10% ⚔️ Combat Strength if not adjacent to any Owned Unit.
Required Promotions:
Logistics
Game Info:
+1 Attack.
-30% 🏹 Ranged Combat Strength when attacking.
-30% 🏹 Ranged Combat Strength when attacking.
Required Promotions:
March
Game Info:
Unit will Heal Every Turn, even if it performs an action.
Required Promotions:
May Not Melee Attack
Game Info:
May Not Melee Attack
Naval Target Penalty
Game Info:
-20% ⚔️ Combat Strength when attacking Naval Units.
Parthian Tactics
Game Info:
+1 👣 Movement.
Ignore Zone of Control.
Ignore Zone of Control.
Required Promotions:
Range
Game Info:
+1 🏹 Range.
-20% 🏹 Ranged Combat Strength when attacking.
-20% 🏹 Ranged Combat Strength when attacking.
Required Promotions:
Sentry
Game Info:
+1 Sight.
Required Promotions:
Siege Volley
Game Info:
+25% ⚔️ Combat Strength in or adjacent to a City.
Deal 5 Damage to all Enemy Units adjacent to the target Unit (within 🏹 Range) when attacking.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
Deal 5 Damage to all Enemy Units adjacent to the target Unit (within 🏹 Range) when attacking.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
Splash I
Game Info:
Deal 5 Damage to all Enemy Units adjacent to the target Unit (within 🏹 Range) when attacking.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
Required Promotions:
Leads to Promotions:
Splash II
Game Info:
Deal 5 Damage to all Enemy Units adjacent to the target Unit (within 🏹 Range) when attacking.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
Required Promotions:
Tank Hunter I
Game Info:
+50% ⚔️ Combat Strength VS Armored Units.
Required Promotions:
Leads to Promotions:
Tank Hunter II
Game Info:
+50% ⚔️ Combat Strength VS Armored Units.
Required Promotions:
Leads to Promotions:
Withering Fire
Game Info:
+50% Damage when attacking Units that cannot retreat.
City Attack Only
Game Info:
Cannot attack Units.
Lost on Upgrade.
Lost on Upgrade.
Coastal Artillery
Game Info:
+50% ⚔️ Combat Strength VS Naval Melee, Naval Ranged, and Carrier Units.
Required Promotions:
Crouching Tiger
Game Info:
Deal 15 Damage to all Enemy Units on the target tile when attacking if the Unit has not moved this turn.
This Damage ignores damage reduction.
Lost on Upgrade.
This Damage ignores damage reduction.
Lost on Upgrade.
Field I
Game Info:
+10% 🏹 Ranged Combat Strength when attacking.
+10% 🏹 Ranged Combat Strength when attacking Units in Open Terrain.
+10% 🏹 Ranged Combat Strength when attacking Units in Open Terrain.
Leads to Promotions:
Field II
Game Info:
+10% 🏹 Ranged Combat Strength when attacking.
+10% 🏹 Ranged Combat Strength when attacking Units in Open Terrain.
+10% 🏹 Ranged Combat Strength when attacking Units in Open Terrain.
Required Promotions:
Field III
Game Info:
+10% 🏹 Ranged Combat Strength when attacking.
+10% 🏹 Ranged Combat Strength when attacking Units in Open Terrain.
+10% 🏹 Ranged Combat Strength when attacking Units in Open Terrain.
Required Promotions:
Leads to Promotions:
Grapeshot
Game Info:
+33% ⚔️ Combat Strength when attacking Melee and Gunpowder Units.
Legatus Legionis
Game Info:
+1 👣 Movement if the Unit started the turn affected by a Leadership aura.
Minenwerfer
Game Info:
+50% ⚔️ Combat Strength when attacking Fortified Units.
Defeating an Enemy Unit Pillages any Fortifications on its tile.
Defeating an Enemy Unit Pillages any Fortifications on its tile.
Moves at half-speed in enemy territory
Game Info:
Half 👣 Movement in Enemy Territory.
Sapper
Game Info:
When adjacent to an Enemy City, Owned Units within 2 tiles gain +40% ⚔️ Combat Strength when attacking the City.
If 2 tiles from an Enemy City, Owned Units within 2 tiles gain +20% ⚔️ Combat Strength when attacking the City.
These bonuses do not stack.
If 2 tiles from an Enemy City, Owned Units within 2 tiles gain +20% ⚔️ Combat Strength when attacking the City.
These bonuses do not stack.
Siege Engine
Game Info:
+100% ⚔️ Combat Strength when attacking Cities.
Siege I
Game Info:
+10% 🏹 Ranged Combat Strength when attacking.
+15% ⚔️ Combat Strength when attacking Cities.
+15% ⚔️ Combat Strength when attacking Cities.
Leads to Promotions:
Siege II
Game Info:
+10% 🏹 Ranged Combat Strength when attacking.
+15% ⚔️ Combat Strength when attacking Cities.
+15% ⚔️ Combat Strength when attacking Cities.
Required Promotions:
Siege III
Game Info:
+10% 🏹 Ranged Combat Strength when attacking.
+15% ⚔️ Combat Strength when attacking Cities.
+15% ⚔️ Combat Strength when attacking Cities.
Required Promotions:
Leads to Promotions:
Siege Inaccuracy
Game Info:
-33% ⚔️ Combat Strength when attacking Land Units.
Skeleton Key
Game Info:
+150% ⚔️ Combat Strength when attacking Cities.
Lost on Upgrade.
Lost on Upgrade.
Trommelfeuer
Game Info:
+3% ⚔️ Combat Strength when attacking for every Attack done by Units with this Promotion in the last turn (max +30%).
Unwieldy
Game Info:
Cannot Heal.
-50% ⚔️ Combat Strength when attacking Land Units.
Lost on Upgrade.
-50% ⚔️ Combat Strength when attacking Land Units.
Lost on Upgrade.
Volley
Game Info:
+50% ⚔️ Combat Strength when attacking Fortified Units and Cities.
Required Promotions:
Banzai!
Game Info:
+1% ⚔️ Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Eliminate combat penalties for attacking or defending against Melee Attacks while Wounded.
Blockade
Game Info:
+25% ⚔️ Combat Strength when defending against Ranged Attacks.
Withdraw from Melee Attack if there is an open tile behind this Unit, once per turn.
Withdraw from Melee Attack if there is an open tile behind this Unit, once per turn.
Required Promotions:
Boarded I
Game Info:
-2 👣 Movement.
Lasts for 1 turn.
Lasts for 1 turn.
Boarded II
Game Info:
-4 👣 Movement.
Lasts for 1 turn.
Lasts for 1 turn.
Boarding Party I
Game Info:
+15% ⚔️ Combat Strength.
Inflict the Boarded I status on Enemy Naval Units when attacking or melee defending, reducing their 👣 Movement by 2 for 1 Turn.
Inflict the Boarded I status on Enemy Naval Units when attacking or melee defending, reducing their 👣 Movement by 2 for 1 Turn.
Leads to Promotions:
Boarding Party II
Game Info:
+15% ⚔️ Combat Strength.
Immune to the Boarded status.
Immune to the Boarded status.
Required Promotions:
Leads to Promotions:
Boarding Party III
Game Info:
+15% ⚔️ Combat Strength.
Inflict the Boarded II status on Enemy Naval Units when attacking or melee defending, reducing their 👣 Movement by 4 for 1 Turn.
Inflict the Boarded II status on Enemy Naval Units when attacking or melee defending, reducing their 👣 Movement by 4 for 1 Turn.
Required Promotions:
Bombardment I
Game Info:
+10% 🏹 Ranged Combat Strength when attacking.
+30% ⚔️ Combat Strength when attacking Cities.
+30% ⚔️ Combat Strength when attacking Cities.
Leads to Promotions:
Bombardment II
Game Info:
+10% 🏹 Ranged Combat Strength when attacking.
+30% ⚔️ Combat Strength when attacking Cities.
+30% ⚔️ Combat Strength when attacking Cities.
Required Promotions:
Leads to Promotions:
Bombardment III
Game Info:
+10% 🏹 Ranged Combat Strength when attacking.
+30% ⚔️ Combat Strength when attacking Cities.
+30% ⚔️ Combat Strength when attacking Cities.
Required Promotions:
Leads to Promotions:
Breacher
Game Info:
+10% ⚔️ Combat Strength per Adjacent Owned Naval Unit when defending.
Deal 15 Damage to all newly-adjacent Enemy Units when advancing after defeating an Enemy Unit.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
Deal 15 Damage to all newly-adjacent Enemy Units when advancing after defeating an Enemy Unit.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
Required Promotions:
Broadside
Game Info:
+40% ⚔️ Combat Strength when attacking Cities.
Required Promotions:
Leads to Promotions:
Cetbang
Game Info:
Deal 10 Damage to Enemy Units ending their turn adjacent to this Unit.
This Damage ignores damage reduction.
This Damage ignores damage reduction.
Commerce Raider
Game Info:
Pillaging costs no 👣 Movement and fully heals this Unit.
Required Promotions:
Dauntless
Game Info:
-5 Damage from all sources.
+10 HP when Healing.
+10 HP when Healing.
Required Promotions:
Deck Spikes
Game Info:
+25% ⚔️ Combat Strength VS Naval Melee Units.
Domestic Focus
Game Info:
Cannot end turn in Ocean until you have researched Compass.
Can move through visible Ocean if destination is visible Coast.
Can move through visible Ocean if destination is visible Coast.
Encirclement
Game Info:
+10% ⚔️ Combat Strength per Adjacent Owned Naval Unit when attacking.
Heal 10 HP after defeating an Enemy Unit.
Heal 10 HP after defeating an Enemy Unit.
Required Promotions:
Exotic Cargo
Game Info:
Can Sell Exotic Goods when adjacent to foreign territory to gain 💰 Gold and XP based on the distance from your 🏛️ Capital up to two times.
If sold to a City-State as the Portuguese, a Feitoria is automatically created in its territory.
Lost on Upgrade.
If sold to a City-State as the Portuguese, a Feitoria is automatically created in its territory.
Lost on Upgrade.
Exploration
Game Info:
+1 👣 Movement.
Greek Fire
Game Info:
Inflict the On Fire status on Enemy Units when attacking, increasing their Damage received from Combat by 20% for 1 turn.
Harbor Defense
Game Info:
+5% ⚔️ City Strength to Cities of the same Team on or adjacent to this Unit.
Hardened
Game Info:
-3 Damage from all sources.
Heavy Assault
Game Info:
+25% ⚔️ Combat Strength when attacking.
+25% ⚔️ Combat Strength when attacking Cities.
+25% ⚔️ Combat Strength when attacking Cities.
Hull I
Game Info:
+10% ⚔️ Combat Strength.
+10 Hit Points.
+10 Hit Points.
Leads to Promotions:
Hull II
Game Info:
+10% ⚔️ Combat Strength.
+15 Hit Points.
+15 Hit Points.
Required Promotions:
Leads to Promotions:
Hull III
Game Info:
+10% ⚔️ Combat Strength.
+15 Hit Points.
+15 Hit Points.
Required Promotions:
Imperialism
Game Info:
+1 Sight.
Indomitable
Game Info:
+25% ⚔️ Combat Strength when defending.
Immune to the Boarded status.
Immune to the Boarded status.
Required Promotions:
Leads to Promotions:
Invincible
Game Info:
+6 base ⚔️ Combat Strength if the Unit started the turn with full HP.
Kowtow
Game Info:
Gain 1 Influence with the nearest City-State for each XP gained through Combat.
Lost on Upgrade.
Lost on Upgrade.
Mare Nostrum
Game Info:
+25% ⚔️ Combat Strength when attacking Cities.
+5 HP when Healing Inside Friendly Territory.
+5 HP when Healing Inside Friendly Territory.
Minelayer
Game Info:
-10% ⚔️ Combat Strength when defending against Ranged Attacks.
-2 👣 Movement for Enemy Naval Units starting their turn adjacent to this Unit.
Units that ignore Zone of Control are immune to this effect.
Available once you have researched Combustion.
-2 👣 Movement for Enemy Naval Units starting their turn adjacent to this Unit.
Units that ignore Zone of Control are immune to this effect.
Available once you have researched Combustion.
Required Promotions:
Naval Inaccuracy
Game Info:
-25% ⚔️ Combat Strength when attacking Land Units.
Lost on Upgrade.
Lost on Upgrade.
Naval Siege
Game Info:
+75% ⚔️ Combat Strength when attacking Cities.
Can heal Outside of Friendly Territory.
Can heal Outside of Friendly Territory.
Required Promotions:
Navigator I
Game Info:
+1 👣 Movement.
+1 Sight.
+1 Sight.
Required Promotions:
Leads to Promotions:
Navigator II
Game Info:
+1 👣 Movement.
+1 Sight.
+1 Sight.
Required Promotions:
Oceanic Peril
Game Info:
Cannot end turn in Ocean.
Can move through visible Ocean if destination is visible Coast.
Can move through visible Ocean if destination is visible Coast.
Pincer
Game Info:
+10% Flanking bonus.
Ignore Zone of Control.
Ignore Zone of Control.
Required Promotions:
Piracy
Game Info:
Gain 100% of the ⚔️ Combat Strength of defeated Enemy Units as 💰 Gold.
Steal 💰 Gold equal to 100% of Damage inflicted when attacking Cities, capped at 10x ⚔️ City Strength.
Steal 💰 Gold equal to 100% of Damage inflicted when attacking Cities, capped at 10x ⚔️ City Strength.
Required Promotions:
Prize Ships
Game Info:
Enlist defeated Enemy Units surrounded in half or more of adjacent traversable tiles.
Captured Units start with 25% of their max HP, 0 XP, and can immediately move (but not attack).
Captured Units start with 25% of their max HP, 0 XP, and can immediately move (but not attack).
Razzia
Game Info:
Gain 200% of the ⚔️ Combat Strength of defeated Enemy Units as 🌾 Food and 🔨 Production in this unit's origin City.
Gain 100 🌾 Food and 🔨 Production in this unit's origin City when Pillaging Improvements.
Gain 200 🌾 Food and 🔨 Production in this unit's origin City when plundering Trade Routes.
Gain 100 🌾 Food and 🔨 Production in this unit's origin City when Pillaging Improvements.
Gain 200 🌾 Food and 🔨 Production in this unit's origin City when plundering Trade Routes.
Riachuelo
Game Info:
Gain 100% of the ⚔️ Combat Strength of defeated Enemy Units as 🌟 Golden Age Points.
Immune to the Boarded status.
Immune to the Boarded status.
Santa Maria
Game Info:
Gain 100% of the ⚔️ Combat Strength of defeated Enemy Units as Great Admiral Points.
Shallow Draft
Game Info:
Half 👣 Movement in Ocean.
Lost on Upgrade.
Lost on Upgrade.
Shrapnel Rounds
Game Info:
+50% ⚔️ Combat Strength when attacking Land Units.
Required Promotions:
Taikan Kyoho
Game Info:
Gain 400% of the ⚔️ Combat Strength of defeated Enemy Units as Great Admiral Points.
Targeting I
Game Info:
+10% ⚔️ Combat Strength when attacking Naval and Land Units.
+10% ⚔️ Combat Strength when attacking Units at or below 50% HP.
+10% ⚔️ Combat Strength when attacking Units at or below 50% HP.
Leads to Promotions:
Targeting II
Game Info:
+10% ⚔️ Combat Strength when attacking Naval and Land Units.
+10% ⚔️ Combat Strength when attacking Units at or below 50% HP.
+10% ⚔️ Combat Strength when attacking Units at or below 50% HP.
Required Promotions:
Leads to Promotions:
Targeting III
Game Info:
+10% ⚔️ Combat Strength when attacking Naval and Land Units.
+10% ⚔️ Combat Strength when attacking Units at or below 50% HP.
+10% ⚔️ Combat Strength when attacking Units at or below 50% HP.
Required Promotions:
Leads to Promotions:
Vanguard
Game Info:
+125% ⚔️ Combat Strength when attacking Cities.
-50% Damage from Cities.
-50% Damage from Cities.
Required Promotions:
Venetian Craftsmanship
Game Info:
+10% ⚔️ Combat Strength.
+1 👣 Movement.
+1 👣 Movement.
Armor Plating I
Game Info:
+25% ⚔️ Combat Strength when defending.
Armor Plating II
Game Info:
+25% ⚔️ Combat Strength when defending.
Armor Plating III
Game Info:
+25% ⚔️ Combat Strength when defending.
Leads to Promotions:
Can Carry 1 Cargo
Game Info:
+1 Cargo Slot.
Can Carry 2 Cargo
Game Info:
+2 Cargo Slot.
Can Carry 3 Cargo
Game Info:
+3 Cargo Slot.
Can Carry 4 Cargo
Game Info:
+4 Cargo Slot.
Can See Submarines
Game Info:
Reveal Invisible Submarines within Sight Range.
Required Promotions:
Depth Charges I
Game Info:
+33% ⚔️ Combat Strength when attacking and +25% ⚔️ Combat Strength when defending VS Submarine Units.
Depth Charges II
Game Info:
+66% ⚔️ Combat Strength when attacking and +50% ⚔️ Combat Strength when defending VS Submarine Units.
Flight Deck I
Game Info:
+1 Cargo Slot.
Leads to Promotions:
Flight Deck II
Game Info:
+1 Cargo Slot.
Required Promotions:
Leads to Promotions:
Flight Deck III
Game Info:
+1 Cargo Slot.
Required Promotions:
Leads to Promotions:
Hunter Killer
Game Info:
+50% ⚔️ Combat Strength VS Submarine Units.
Reveal Invisible Submarines within Sight Range.
Reveal Invisible Submarines within Sight Range.
Required Promotions:
Is Invisible (Submarine)
Game Info:
Is Invisible (Submarine)
Major City Attack Penalty
Game Info:
-75% ⚔️ Combat Strength when attacking Cities.
May Enter Ice Tiles
Game Info:
May Enter Ice Tiles
Periscope Depth
Game Info:
+40% ⚔️ Combat Strength when defending against Ranged Attacks.
Withdraw from Melee Attack if there is an open tile behind this Unit, once per turn.
Withdraw from Melee Attack if there is an open tile behind this Unit, once per turn.
Required Promotions:
Predator
Game Info:
Heal 15 HP after defeating an Enemy Unit.
Ignore Zone of Control.
Ignore Zone of Control.
Required Promotions:
Silent Hunter
Game Info:
+50% ⚔️ Combat Strength when attacking Naval and Land Units.
Torpedo I
Game Info:
+30% ⚔️ Combat Strength when attacking Naval and Land Units.
Leads to Promotions:
Torpedo II
Game Info:
+30% ⚔️ Combat Strength when attacking Naval and Land Units.
Required Promotions:
Leads to Promotions:
Torpedo III
Game Info:
+30% ⚔️ Combat Strength when attacking Naval and Land Units.
Required Promotions:
Leads to Promotions:
Wolfpack
Game Info:
+30% ⚔️ Combat Strength per Adjacent Owned Submarine Unit when attacking.
Required Promotions:
Ace Pilot I
Game Info:
+33% Chance to Intercept Enemy Air Units.
Leads to Promotions:
Ace Pilot II
Game Info:
+33% Chance to Intercept Enemy Air Units.
+33% ⚔️ Combat Strength when Intercepting Enemy Air Units.
+33% ⚔️ Combat Strength when Intercepting Enemy Air Units.
Required Promotions:
Leads to Promotions:
Ace Pilot III
Game Info:
+34% Chance to Intercept Enemy Air Units.
+33% ⚔️ Combat Strength when Intercepting Enemy Air Units.
+1 operational range.
+33% ⚔️ Combat Strength when Intercepting Enemy Air Units.
+1 operational range.
Required Promotions:
Leads to Promotions:
Ace Pilot IV
Game Info:
+34% ⚔️ Combat Strength when Intercepting Enemy Air Units.
+1 operational range.
+1 Interception.
+1 operational range.
+1 Interception.
Required Promotions:
Aerial Torpedo
Game Info:
+33% ⚔️ Combat Strength when attacking Naval Units.
Required Promotions:
Air Ambush I
Game Info:
+50% ⚔️ Combat Strength VS Armored Units.
Required Promotions:
Leads to Promotions:
Air Ambush II
Game Info:
+50% ⚔️ Combat Strength VS Armored Units.
Required Promotions:
Air Logistics
Game Info:
+1 Attack.
Required Promotions:
Air Penetration I
Game Info:
+33% Chance to Evade Air Interception.
Required Promotions:
Leads to Promotions:
Air Penetration II
Game Info:
+33% Chance to Evade Air Interception.
Required Promotions:
Air Recon
Game Info:
6 tiles in every direction always visible.
Air Recon Range I
Game Info:
+1 Air Recon Range
Air Recon Range II
Game Info:
+2 Air Recon Range
Air Repair
Game Info:
Unit will Heal Every Turn, even if it performs an action.
Required Promotions:
Air Supremacy I
Game Info:
+100% ⚔️ Combat Strength VS Air Units.
Leads to Promotions:
Air Supremacy II
Game Info:
+100% ⚔️ Combat Strength VS Air Units.
Required Promotions:
Air Sweep
Game Info:
Can perform Air Sweep to clear Interception near the target tile.
Air Targeting I
Game Info:
+15% ⚔️ Combat Strength when attacking Naval and Land Units.
Leads to Promotions:
Air Targeting II
Game Info:
+15% ⚔️ Combat Strength when attacking Naval and Land Units.
Required Promotions:
Leads to Promotions:
Air Targeting III
Game Info:
+25% ⚔️ Combat Strength when attacking Naval and Land Units.
Required Promotions:
Leads to Promotions:
Bomb Rack
Game Info:
+33% ⚔️ Combat Strength when attacking Land Units.
Required Promotions:
Bonus vs Helicopters (150)
Game Info:
+150% ⚔️ Combat Strength VS Helicopter Gunship.
Dogfighting I
Game Info:
+33% ⚔️ Combat Strength when performing an Air Sweep. Deal 5 Damage to all Air Units on or adjacent to the target tile if this Air Sweep is not Intercepted.
Leads to Promotions:
Dogfighting II
Game Info:
+33% ⚔️ Combat Strength when performing an Air Sweep. Deal 10 Damage to all Air Units on or adjacent to the target tile if this Air Sweep is not Intercepted.
Required Promotions:
Leads to Promotions:
Dogfighting III
Game Info:
+34% ⚔️ Combat Strength when performing an Air Sweep. Deal 15 Damage to all Air Units on or adjacent to the target tile if this Air Sweep is not Intercepted.
Required Promotions:
Leads to Promotions:
Eagle Hunter
Game Info:
+33% ⚔️ Combat Strength VS Fighter Units.
Required Promotions:
Evasion
Game Info:
-50% Damage received when performing an Air Strike.
Required Promotions:
Interceptor I
Game Info:
+15% Chance to Intercept Enemy Air Units.
Leads to Promotions:
Interceptor II
Game Info:
+15% Chance to Intercept Enemy Air Units.
Required Promotions:
Leads to Promotions:
Interceptor III
Game Info:
+15% Chance to Intercept Enemy Air Units.
Required Promotions:
Leads to Promotions:
Interceptor IV
Game Info:
+15% Chance to Intercept Enemy Air Units.
Required Promotions:
Mobility I
Game Info:
+1 👣 Movement.
Required Promotions:
Leads to Promotions:
Mobility II
Game Info:
+1 👣 Movement.
Required Promotions:
Leads to Promotions:
Range
Game Info:
+2 operational range.
Required Promotions:
Siege I
Game Info:
+50% ⚔️ Combat Strength when attacking Cities.
Leads to Promotions:
Siege II
Game Info:
+50% ⚔️ Combat Strength when attacking Cities.
Required Promotions:
Leads to Promotions:
Siege III
Game Info:
+50% ⚔️ Combat Strength when attacking Cities.
Required Promotions:
Leads to Promotions:
Stealth
Game Info:
+25% Chance to Evade Air Interception.
-25% Damage received when performing an Air Strike.
+50 Hit Points.
-25% Damage received when performing an Air Strike.
+50 Hit Points.
Strafing Runs
Game Info:
+15% ⚔️ Combat Strength when attacking Naval and Land Units.
-25% ⚔️ Combat Strength when attacking Cities.
-25% ⚔️ Combat Strength when attacking Cities.
Extra Sight While Embarked
Game Info:
+1 Embarked Sight.
Flag Bearer
Game Info:
Gain 2 💰 Gold, ⚗️ Science, and 🎵 Culture in the nearest City when revealing tiles.
This value is multiplied by 12 for Natural Wonders, 4 for Ancient Ruins, and 3 for Resources.
This value is multiplied by 12 for Natural Wonders, 4 for Ancient Ruins, and 3 for Resources.
Frogman
Game Info:
No combat penalties for attacking from the sea.
Embarking and Disembarking cost only 1 👣 Movement.
+50% ⚔️ Defense when Embarked.
Embarking and Disembarking cost only 1 👣 Movement.
+50% ⚔️ Defense when Embarked.
Required Promotions:
Ignores Terrain Cost
Game Info:
Ignores Terrain Cost
May Paradrop
Game Info:
Can Paradrop up to 9 tiles away while Inside Friendly Territory.
Native Tongue
Game Info:
May choose benefit when discovering Ancient Ruins.
Ocean Explorer
Game Info:
Can enter Ocean.
Reconnaissance
Game Info:
Gain 0.1 XP when revealing a tile.
This value is multiplied by 12 for Natural Wonders, 4 for Ancient Ruins, and 3 for Resources.
Can claim Ancient Ruins.
This value is multiplied by 12 for Natural Wonders, 4 for Ancient Ruins, and 3 for Resources.
Can claim Ancient Ruins.
Scavenger
Game Info:
Gain 5 XP when Pillaging Improvements.
Scouting I
Game Info:
+1 Sight and Embarked Sight.
Required Promotions:
Leads to Promotions:
Scouting II
Game Info:
+1 👣 Movement and Embarked Movement.
Required Promotions:
Leads to Promotions:
Scouting III
Game Info:
+1 Movement.
Required Promotions:
Screening
Game Info:
+10% Flanking bonus.
Count as 2 Units for Flanking in combat not involving this Unit.
Count as 2 Units for Flanking in combat not involving this Unit.
Required Promotions:
Sentry
Game Info:
+1 Sight.
Required Promotions:
Skyranger
Game Info:
Can Paradrop up to 40 tiles away while Inside Friendly Territory.
Trailblazer I
Game Info:
+1 Sight and Embarked Sight.
Ignore Terrain Cost in Forest, Jungle, and Hill.
Ignore Terrain Cost in Forest, Jungle, and Hill.
Leads to Promotions:
Trailblazer II
Game Info:
+1 👣 Movement and Embarked Movement.
Ignore Terrain Cost in Desert, Snow, and Marsh.
Eliminate combat penalties for attacking over a river.
Crossing a river costs only 1 👣 Movement.
Ignore Terrain Cost in Desert, Snow, and Marsh.
Eliminate combat penalties for attacking over a river.
Crossing a river costs only 1 👣 Movement.
Required Promotions:
Leads to Promotions:
Trailblazer III
Game Info:
+20% ⚔️ Combat Strength Outside of Friendly Territory.
Can Embark, cross Mountains, and use Enemy Roads/Railroads.
Ignore Zone of Control.
Can Embark, cross Mountains, and use Enemy Roads/Railroads.
Ignore Zone of Control.
Required Promotions:
Adept
Game Info:
+50 Influence when performing a Diplomatic Mission.
Diplomatic Immunity
Game Info:
+10 Influence when performing a Diplomatic Mission.
Can enter rival territory without Open Borders.
Can enter rival territory without Open Borders.
Imperial Seal
Game Info:
+10 Influence when performing a Diplomatic Mission.
+1 👣 Movement and Embarked Movement.
+1 👣 Movement and Embarked Movement.
Initiate
Game Info:
+40 Influence when performing a Diplomatic Mission.
Literacy
Game Info:
+10 Influence when performing a Diplomatic Mission.
+1 👣 Movement and Embarked Movement.
Ignore Terrain Costs
+1 👣 Movement and Embarked Movement.
Ignore Terrain Costs
Master Diplomat
Game Info:
+100 Influence when performing a Diplomatic Mission.
Can enter rival territory without Open Borders.
+2 👣 Embarked Movement.
Can enter rival territory without Open Borders.
+2 👣 Embarked Movement.
Nobility
Game Info:
+15 Influence when performing a Diplomatic Mission.
Can enter rival territory without Open Borders.
Can enter rival territory without Open Borders.
Plenipotentiary
Game Info:
+70 Influence when performing a Diplomatic Mission.
Professional
Game Info:
+60 Influence when performing a Diplomatic Mission.
Proxenos
Game Info:
+2 💰 Gold to Parthenon when this Unit completes a Diplomatic Mission.
Royal Signet
Game Info:
+10 Influence when performing a Diplomatic Mission.
Wire Service
Game Info:
+10 Influence when performing a Diplomatic Mission.
+1 👣 Movement and Embarked Movement.
+1 👣 Movement and Embarked Movement.
Can Enter Rival Territory
Game Info:
Can Enter Rival Territory
Colonization
Game Info:
+1 👣 Embarked Movement.
Elisha's Guile
Game Info:
Can embark onto Water Tiles.
+1 Sight and Embarked Sight.
Withdraw from Melee Attack if there is an open tile behind this Unit, once per turn.
+1 Sight and Embarked Sight.
Withdraw from Melee Attack if there is an open tile behind this Unit, once per turn.
Engineering Corp
Game Info:
Can enter Impassable tiles.
Faster General
Game Info:
+1 👣 Movement.
Faster Worker
Game Info:
+1 👣 Movement.
Great Generals I
Game Info:
+50% Great General Points from combat.
Great Generals II
Game Info:
+100% Great General Points from combat.
Leadership
Game Info:
+15% ⚔️ Combat Strength for Land Units within 2 tiles of this Unit.
Military Tradition
Game Info:
+1 Military Supply when this Unit is expended.
Mobile General
Game Info:
+3 👣 Movement.
Naval Leadership
Game Info:
+15% ⚔️ Combat Strength for Naval Units within 2 tiles of this Unit.
May use the Repair Fleet Ability, expending this Unit and fully healing all Naval and Embarked Units on or adjacent to this tile.
May use the Repair Fleet Ability, expending this Unit and fully healing all Naval and Embarked Units on or adjacent to this tile.
Prisoners of War
Game Info:
-50% Work Rate when building or repairing Improvements or Routes.
Lasts for 50 turns.
Lasts for 50 turns.
Sacred Steps
Game Info:
+2 👣 Movement.
Trade Mission Bonus
Game Info:
+100% 💰 Gold from performing a Trade Mission.
+2 👣 Embarked Movement.
+2 👣 Embarked Movement.
Endurance
Game Info:
Heal 15 HP after defeating an Enemy Unit.
Everlasting Youth
Game Info:
+5 HP when Healing.
Faster Healing
Game Info:
+10 HP when Healing.
Heal Instantly
Game Info:
Heal this Unit 50 HP. Doing so will Consume this Opportunity to choose a Promotion.
Khaaaan!
Game Info:
Deal 10 Damage to Enemy Units ending their turn adjacent to this Unit.
This Damage ignores damage reduction.
This Damage ignores damage reduction.
March
Game Info:
Unit will Heal Every Turn, even if it performs an action.
Required Promotions:
Medic I
Game Info:
+5 HP when Healing for Units on or adjacent to this tile.
Required Promotions:
Leads to Promotions:
Medic II
Game Info:
+5 HP when Healing for Units on or adjacent to this tile.
+5 HP when Healing Outside of Friendly Territory.
+5 HP when Healing Outside of Friendly Territory.
Required Promotions:
Repair
Game Info:
Unit will Heal Every Turn, even if it performs an action.
Supply
Game Info:
Can Heal Outside of Friendly Territory.
+5 HP when Healing.
+5 HP when Healing.
Required Promotions:
Survivalism I
Game Info:
+25% ⚔️ Combat Strength when defending.
+5 HP when Healing Outside of Friendly Territory.
+5 HP when Healing Outside of Friendly Territory.
Leads to Promotions:
Survivalism II
Game Info:
+25% ⚔️ Combat Strength when defending.
+5 HP when Healing Outside of Friendly Territory.
+5 HP when Healing Outside of Friendly Territory.
Required Promotions:
Leads to Promotions:
Survivalism III
Game Info:
Unit will Heal Every Turn, even if it performs an action.
Pillaging costs no 👣 Movement.
Pillaging costs no 👣 Movement.
Required Promotions:
Tenacity
Game Info:
Heal 25 HP after defeating an Enemy Unit.
Age of Discovery
Game Info:
Gain 1 💰 Gold and 0.1 XP when revealing a tile.
This value is multiplied by 12 for Natural Wonders, 4 for Ancient Ruins, and 3 for Resources.
Can claim Ancient Ruins.
This value is multiplied by 12 for Natural Wonders, 4 for Ancient Ruins, and 3 for Resources.
Can claim Ancient Ruins.
Air Defense I
Game Info:
+10% ⚔️ Combat Strength when defending against Ranged Attacks.
+15 Damage to Air Units when defending against Air Strikes.
Available once you have researched Flight.
+15 Damage to Air Units when defending against Air Strikes.
Available once you have researched Flight.
Required Promotions:
Leads to Promotions:
Air Defense II
Game Info:
+10% ⚔️ Combat Strength when defending against Ranged Attacks.
+20 Damage to Air Units when defending against Air Strikes.
Available once you have researched Flight.
+20 Damage to Air Units when defending against Air Strikes.
Available once you have researched Flight.
Required Promotions:
Leads to Promotions:
Air Defense III
Game Info:
+10% ⚔️ Combat Strength when defending against Ranged Attacks.
+25 Damage to Air Units when defending against Air Strikes.
Available once you have researched Flight.
+25 Damage to Air Units when defending against Air Strikes.
Available once you have researched Flight.
Required Promotions:
Anti-Tank Rounds
Game Info:
+50% ⚔️ Combat Strength VS Armored Units.
Blitz
Game Info:
+1 Attack.
Can move after attacking.
Can move after attacking.
Required Promotions:
Can Move After Attacking
Game Info:
Can Move After Attacking
City Plunder
Game Info:
Steal 💰 Gold equal to 100% of Damage inflicted when attacking Cities, capped at 10x ⚔️ City Strength.
Commando
Game Info:
Withdraw from Melee Attack if there is an open tile behind this Unit, once per turn.
Lost on upgrade.
Lost on upgrade.
Cover I
Game Info:
+25% ⚔️ Combat Strength when defending against Ranged Attacks.
Required Promotions:
Leads to Promotions:
Cover II
Game Info:
+25% ⚔️ Combat Strength when defending against Ranged Attacks.
Required Promotions:
Dazed
Game Info:
-15% ⚔️ Combat Strength.
Lasts for 5 turns.
Lasts for 5 turns.
Embarkation
Game Info:
Can embark onto Water Tiles.
Embarkation with Defense
Game Info:
+100% ⚔️ Combat Strength when defending while Embarked.
Lost on Upgrade.
Lost on Upgrade.
Embarkation with Ocean Movement
Game Info:
Can embark onto Water Tiles and enter Ocean.
+2 Embarked Sight.
+2 Embarked Sight.
Expeditionary Warfare
Game Info:
+20% ⚔️ Combat Strength Outside of Friendly Territory.
Feared Elephant
Game Info:
-10% ⚔️ Combat Strength on Adjacent Enemy Units.
Lost on Upgrade.
Lost on Upgrade.
Fervor
Game Info:
+10% ⚔️ Combat Strength.
Lasts for 30 turns.
Lasts for 30 turns.
Full Moon Striker
Game Info:
+1 👣 Movement.
Gain 200 ⚗️ Science when Pillaging Improvements.
Gain 200 ⚗️ Science when Pillaging Improvements.
Gift of the Pharaoh
Game Info:
Gain 150% of the ⚔️ Combat Strength of defeated Enemy Units as 🔨 Production in this Unit's origin City.
Golden Age from Victories
Game Info:
Gain 100% of the ⚔️ Combat Strength of defeated Enemy Units as 🌟 Golden Age Points.
Great General Combat Bonus
Game Info:
+25% ⚔️ Combat Strength when a Great General is on this tile.
Great Lighthouse
Game Info:
+1 👣 Movement and +1 Sight.
Heavy Flanking
Game Info:
+25% Flanking bonus.
Homeland Guardian
Game Info:
+25% ⚔️ Combat Strength Inside Friendly Territory.
Lightning Warfare
Game Info:
+15% ⚔️ Combat Strength when attacking.
+1 👣 Movement.
Ignore Zone of Control.
+1 👣 Movement.
Ignore Zone of Control.
Maimed
Game Info:
-1 👣 Movement.
Lasts for 1 turn.
Lasts for 1 turn.
Marksmanship
Game Info:
+33% ⚔️ Combat Strength when attacking Wounded Units.
Minor City Attack Penalty
Game Info:
-25% ⚔️ Combat Strength when attacking Cities.
Lost on Upgrade.
Lost on Upgrade.
Mobile Admiral
Game Info:
+2 👣 Movement.
Mobility
Game Info:
+1 👣 Movement.
Required Promotions:
Morale
Game Info:
+10% ⚔️ Combat Strength.
Near Capital Bonus
Game Info:
+30% ⚔️ Combat Strength in your 🏛️ Capital; bonus falls off by 1% per tile away from your 🏛️ Capital, up to 29 tiles away.
No Defensive Terrain Bonuses
Game Info:
No Defensive Terrain Bonuses
No Movement Cost to Pillage
Game Info:
No Movement Cost to Pillage
Ocean Embarkation
Game Info:
Permits hovering units to embark at the coastal/ocean boundary.
On Fire
Game Info:
+20% Damage received from Combat.
Lasts for 1 turn.
Lasts for 1 turn.
Open Terrain Bonus (30)
Game Info:
+30% ⚔️ Combat Strength when attacking into or defending in Open Terrain.
Pilum
Game Info:
Deal 10 Damage to all adjacent Enemy Units if this Unit is Fortified when starting its turn.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
This Damage ignores damage reduction, but does not affect Units in Cities and Fortifications.
Quick Study
Game Info:
+50% Experience gained from combat.
Schützenkönig
Game Info:
+2% ⚔️ Combat Strength for each non-Enemy 💍 Married City-State (max +30%).
Shielded Silo
Game Info:
Immune to Damage from Nuclear Weapons.
Unity
Game Info:
+10% ⚔️ Combat Strength.
+15% ⚔️ Combat Strength per Adjacent Owned Land Unit.
+15% ⚔️ Combat Strength per Adjacent Owned Land Unit.
Unwelcome Evangelist
Game Info:
Can enter rival territory without Open Borders but lose 25% of original Religious Strength if ending a turn in it. Unit is eliminated when Religious Strength reaches 0.
Withdraw Before Melee
Game Info:
Withdraw from Melee Attack if there is an open tile behind this Unit, once per turn.
1 Extra Movement
Game Info:
1 Extra Movement.
Altitude Training
Game Info:
Double 👣 Movement in Hill.
+10% ⚔️ Combat Strength when fighting in Hill.
+10% ⚔️ Combat Strength when fighting in Hill.
Bonus vs Cities (250)
Game Info:
+250% Bonus vs Cities.
Bonus vs Cities (33)
Game Info:
Bonus vs Cities (33)
Bonus vs Cities (50)
Game Info:
Bonus vs Cities (50)
Bonus vs Mounted (100)
Game Info:
100% Bonus vs Mounted.
Bonus vs Naval
Game Info:
Bonus vs Naval
Cannot Enter Forest or Jungle
Game Info:
Cannot Enter Forest or Jungle
Combat Bonus When Attacking (25)
Game Info:
Combat Bonus When Attacking (25)
Combat Bonus in Forest/Jungle (33)
Game Info:
+33% Combat Bonus in Forest/Jungle.
Conscript
Game Info:
This Unit does not consume Unit Supply.
Lost on upgrade.
Lost on upgrade.
Conscription
Game Info:
+10% ⚔️ Combat Strength.
Desert Warrior
Game Info:
+50% ⚔️ Combat Strength when fighting in Desert
Double movement in Coast
Game Info:
Double movement in Coast
Extra Sight (1)
Game Info:
1 Extra Sight.
Extra Sight (2)
Game Info:
2 Extra Sight.
Extra Sight (3)
Game Info:
3 Extra Sight.
Extra Sight (4)
Game Info:
4 Extra Sight.
Fallout Immunity
Game Info:
Immune to Damage from Fallout.
Fallout Resistance
Game Info:
-10 Damage from Fallout.
Focus Fire
Game Info:
+10% ⚔️ Combat Strength when attacking for each previous attack on the target during this turn.
Gå-På
Game Info:
+20% ⚔️ Combat Strength when attacking.
Heal 50 Damage If Kills a Unit
Game Info:
Heals 50 Damage If Kills Non-Barbarian Unit.
Heroism
Game Info:
Unit awards combat bonus to nearby units as if it is a Great General
Himeji Castle
Game Info:
+15% ⚔️ Combat Strength Inside Friendly Territory.
Jinete
Game Info:
+15% ⚔️ Combat Strength when attacking.
Withdraw from Melee Attack if there is an open tile behind this Unit, once per turn.
Lost on upgrade.
Withdraw from Melee Attack if there is an open tile behind this Unit, once per turn.
Lost on upgrade.
Juggernaut
Game Info:
+25 Hit Points.
Lightning Warfare (Armored)
Game Info:
+15% ⚔️ Combat Strength when attacking.
+1 👣 Movement.
+1 👣 Movement.
Lightning Warfare (Gunpowder)
Game Info:
+15% ⚔️ Combat Strength when attacking.
Ignore Zone of Control.
Ignore Zone of Control.
Limited Visibility
Game Info:
-1 Visibility Range.
May Attack Twice
Game Info:
May Attack Twice
Par le Sang Versé
Game Info:
Enlist defeated Enemy Units surrounded in half or more of adjacent traversable tiles.
Captured Units do not cost Supply; start with 25% of their max HP and 0 XP; and can immediately move (but not attack).
Captured Units do not cost Supply; start with 25% of their max HP and 0 XP; and can immediately move (but not attack).
Patriotic War
Game Info:
+20% ⚔️ Combat Strength in or adjacent to a City.
Penalty on Defense (33)
Game Info:
Penalty on Defense (33)
Penalty vs Mounted (33)
Game Info:
Penalty vs Mounted (33)
Penalty vs Naval (50)
Game Info:
Penalty vs Naval (50)
Pride of the Ancestors
Game Info:
+15% Bonus in combat in your territory
Pride of the Nation
Game Info:
Gain 1000% of the ⚔️ Combat Strength of defeated Enemy Units as 🌟 Golden Age Points.
Recruitment
Game Info:
Heals All Damage If Kills Non-Barbarian Unit
Regimental Traditions
Game Info:
/ Leadership auras provide +10% more ⚔️ Combat Strength and gain +1 Radius.
Rough Terrain Penalty
Game Info:
Entering rough terrain consumes all movement.
Spear Throw
Game Info:
Before engaging in melee, this unit has an extra attack.
Statue of Zeus
Game Info:
Military Units: +25% ⚔️ Combat Strength when attacking Cities.
Workers: Immune to the Prisoners of War status.
Workers: Immune to the Prisoners of War status.
Steppe Nomads
Game Info:
+1 Attack.
Sun Never Sets
Game Info:
+1 👣 Movement.
+1% ⚔️ Combat Strength per tile away from the 🏛️ Capital (max +30%).
+1% ⚔️ Combat Strength per tile away from the 🏛️ Capital (max +30%).
Treasure Fleet
Game Info:
+10% ⚔️ Combat Strength when attacking.
+1 Sight.
Can Heal Outside of Friendly Territory.
+1 Sight.
Can Heal Outside of Friendly Territory.
Unable to Capture Cities
Game Info:
Unable to Capture Cities
Viking (Land)
Game Info:
Pillaging costs no 👣 Movement and heals an extra 10 HP.
Deal 10 Damage to all adjacent Enemy Units when Pillaging Improvements, and gain 30 💰 Gold, scaling with Era.
Deal 10 Damage to all adjacent Enemy Units when Pillaging Improvements, and gain 30 💰 Gold, scaling with Era.
Viking (Sea)
Game Info:
Pillaging costs no 👣 Movement and fully heals this Unit.
Deal 15 Damage to all adjacent Enemy Units when Pillaging Improvements, and gain 60 💰 Gold, scaling with Era.
Deal 15 Damage to all adjacent Enemy Units when Pillaging Improvements, and gain 60 💰 Gold, scaling with Era.
War Canoes
Game Info:
Double 👣 Movement when moving along Rivers.
Weak Ranged Attack
Game Info:
-50% strength when using Ranged Attacks.
Desert Walker
Game Info:
Ignore Terrain Cost in Desert.
Barbarian only.
Barbarian only.
Hill Walker
Game Info:
Ignore Terrain Cost in Hill.
Barbarian only.
Barbarian only.
Marsh Walker
Game Info:
Ignore Terrain Cost in Marsh.
Barbarian only.
Barbarian only.
White Walker
Game Info:
Ignore Terrain Cost in Snow.
Barbarian only.
Barbarian only.
Woods Walker
Game Info:
Ignore Terrain Cost in Forest and Jungle.
Barbarian only.
Barbarian only.